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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Liang Nuren
Heretic Army Heretic Nation
1915
|
Posted - 2012.08.20 16:58:00 -
[1] - Quote
CCP Fozzie wrote: Frigate skill bonuses: 10% bonus to Remote Armor Repair amount 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
This seems pretty reasonable and I like it a lot.
Quote: Inquisitor: Frigate skill bonuses: 10% bonus to Remote Armor Repair amount 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 2 M, 4 L, 2 turrets Fittings: 51 PWG, 135 CPU Defense (shields / armor / hull) : 225 / 500 / 330 Capacitor (amount / recharge rate / cap per second): 400 / 200s / 2 Mobility (max velocity / agility / mass / align time): 310 / 3.6 / 1470000 / 4.95s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 700 / 7 Sensor strength: 10 Radar Signature radius: 34 Cargo capacity: 250
A few comments about the ships: - The fittings seem a bit low. I am concerned about being able to fit Prop mod, buffer, and a sufficient amount of remote repair. - I know you wanted them to be slow, but a 5 second align time? Jeeeeeeezee. - The mass seems pretty heavy. Frig fights are pretty fast moving affairs and I'm not sure that logi frigs would be able to keep up.
What do you say to two classes of logi frigs: - Amarr/Caldari: Heavy logi frigs (akin to AFs) expected to be in brawls - Minmatar/Gallente: Light logi frigs (akin to Inties) expected to be in kite gangs
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1915
|
Posted - 2012.08.20 17:04:00 -
[2] - Quote
Michael Harari wrote:how does this not make solo pvp exponentially harder?
I solo PVP frequently and I'm not afraid of this change. In fact, I'd say you're overlooking the change that is ACTUALLY going to make solo PVP hard.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1916
|
Posted - 2012.08.20 17:07:00 -
[3] - Quote
Michael Harari wrote:I fear it makes soloing impossible. killing frig sized targets can be extremely hard. This forces you to kill them first, while they are tanking hundreds or thousands of applied dps
You are not actually applying thousands of DPS to a frigate. You aren't. They just don't have the EHP to deal with it. The problem you're experiencing is sig/tracking tanking.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1916
|
Posted - 2012.08.20 17:09:00 -
[4] - Quote
Michael Harari wrote:aoeu Itonula wrote:Michael Harari wrote:Force multipliers as strong as logi should not be on throwaway disposable hulls You mean like EAFs? Let's be frank here, with the cost of a full t2/deadspace fit, the difference between a fully fit t1 frig and fully fit t2 frig is negligible. unlike eaf ewar remote reps stack infinitely. There is no reason to not spam these ships and b put every single new player in one
They do not scale infinitely. A frigate with 300 shield HP and 60% resists can tank no more than 750 evenly applied DPS. Even if they have 1000000000000000 logi frigates repping them. When you start talking about actual applied DPS, it's much closer to 200-300 before things just start volleying through shields.
It's one thing to be against the change, it's another to just make **** up.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1918
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Posted - 2012.08.20 18:06:00 -
[5] - Quote
Windle Poons wrote:CCP Fozzie wrote:Let us know what you think! Why do three races lose their mining frigate but Amarr lose their missile frigate? It should be the tormentor, the fact that it's all ready been turned into the punisher mk2 hints at a complete lack of forethought for these changes. Oh yey won't EVE be fun when everything is the same. We can't have one damn frigate that's different from all the rest can we! I await the Abaddon becoming the logistics BS.
Amarr lost their missile frigate? And nothing of value was lost.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1918
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Posted - 2012.08.20 18:14:00 -
[6] - Quote
MeBiatch wrote:tbh i want to see the large reps taken away from tech II logi sihps... it gives them WAY! too much scaleability for a ship that size... i would much rather see a new BS added to the game... that used large RR... that would make sense as they have very large sig radius to start with... so with thier ability to rep would come with thier ability to die!  I would even like to see a tech II version logi BS thats used with the target breaker mod... its tech II bonus would reduce the side effects when the mod is active... (this would help counter the blob for smaller gangs)
So you'd need 2-3 Logis repping one guy to sustain him under a single medium DPS BC? I guess removing effective logistics from the game is one way to go about it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1918
|
Posted - 2012.08.20 18:15:00 -
[7] - Quote
MeBiatch wrote:Liang Nuren wrote:Michael Harari wrote:how does this not make solo pvp exponentially harder? I solo PVP frequently and I'm not afraid of this change. In fact, I'd say you're overlooking the change that is ACTUALLY going to make solo PVP hard. -Liang you mean the ewar frigs?
The Crucifier, in particular, is going to **** everyone.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1926
|
Posted - 2012.08.20 18:27:00 -
[8] - Quote
MeBiatch wrote: you know i would not mind the meidum remote reps getting an increase in rep amount per lev to help out logi curisers II... but IMO the range of Large reps is whats making them OP...
but having large reps on a bs sized ship would be OK for me because of the many disadvantages of bs sized ships... large sig radius... slow... bad agility... terribad locking time... and so on...
Your idea would ultimately just remove long range logistics from the game. The fallout would be that kiting in a logistics ship would become impossible and so would long range RR. Furthermore, battleship sized logis would never be used for a tremendous number of reasons. So really, the game would just be worse off for no good reason.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1926
|
Posted - 2012.08.20 18:32:00 -
[9] - Quote
Malice Duivels wrote: On that same note.. Nidhogguring the minmatar logistics would be unfortunate.
You know what irritates the **** out of me? Pretty much everyone I've talked to would rather have an Archon with Carrier 3, RR4, and T1 triage than a Nidhoggur with Carrier 5, RR5, T2 Triage, Compensations 5, etc (totally max skilled). It needs to have a local rep bonus to go along with that sweet sweet RR bonus or it's just so ******* useless as a triage carrier.
And triage is the one place I feel like I'd reasonably expect the capitals of the small gang focused race to be good at.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1926
|
Posted - 2012.08.20 19:00:00 -
[10] - Quote
MeBiatch wrote: well no 1 ccp already said they want cruisers to be faster and more agile... so they will end up being nano any ways...
as for the medium vrs large... well 20 km is not so bad... 52 km range is more then enough to kite with... and hey they could always add a rig that could increase the range of RR right?
the only thing i would do i get rid of the drone rep bonus and replace with a rr efficiency bonus... lets say 7.5% per lev... that would take that 192 per medium rep and turn it into 264 to which i would be happy with...
so in practice you are loosing 100 rep per cycle and 20 km... which imo would bring them in line with the fact they are CRUISERS!
also back in the day putting rr on a bs was standard before they boosted the hell out of logi ships... so its not unheard off... plus IMO the bs sized ones would have 7ish high slots so there potential rep amount would make them worth using...
So, the thing about it is that 20km of RR range is a really big deal, especially given the fact that they're cruisers. The simple fact of the matter is that fights involving kiting can be really spread out (100s of km) and a Logi is expected to be everywhere... all the time. Furthermore, logistics don't need a RR amount nerf - as it stands a 3 RR Scimitar is not going to keep up a BC against another BC.
And ultimately, the problem you're concerned about (RR BS disappearance) has absolutely nothing to do with logistics ships. They weren't even boosted around that time. What you're seeing is the effect of BOMBS and SUPERCARRIERS. Bringing RR BS is asking to lose your entire fleet to 4 bombers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1928
|
Posted - 2012.08.20 19:43:00 -
[11] - Quote
MJ Incognito wrote: Right now, just with the cruisers, one tech 2 logistic cruiser can outrepair anywhere from 5-10 battleships worth of damage.
In order for this to be true, you would need a Guardian with 6 LRAR IIs repping someone with a large HP buffer and 96% for their LOWEST resist. What I tend to see is that a 4-5 rep Scim/Basi is going to keep a Battlecruiser up against exactly one battleship if and only if you have an off grid Tengu boosting.
Otherwise that BC is going to die.
Quote:*in before the faggots spam stupid arguments to counter this.
It's not stupid to point out that you're just making **** up.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1928
|
Posted - 2012.08.20 19:44:00 -
[12] - Quote
CCP Fozzie wrote:If we find that the range isn't enough it is open to possible changes after we roll out the testing. But I don't really want them to be able to sit so far away that catching them becomes extremely difficult.
Putting them right on the edge of longpoint and heavy neut range was intentional.
Putting them in heavy neut range without the slots for a cap booster is kinda mean. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1929
|
Posted - 2012.08.20 19:46:00 -
[13] - Quote
MeBiatch wrote:Mizhir wrote:Makalu Zarya wrote:t1 logistics frigates are useless...can we please not get a slap in the face...if you gonna make logi frigates they at least need to be t2...t1 is just worthless crap Have you considered the thought that not everything in this game is designed for (bitter) nullsec vets? indeed i just had an argument with liang who forgot about wh space and high sec as a reason not to bring RR in line...
No, you had an argument where you presented terrible reasoning for a terrible nerf. I proceded to destroy your reasoning and now you're just making **** up. And in case it has escaped your attention, I've spent 2.5 of the last 3 years living in wormholes. I might just know something about it. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1934
|
Posted - 2012.08.20 20:17:00 -
[14] - Quote
MeBiatch wrote: right so thats why you chose to use supercarriers as an example... how good are they in wh space again? or bombs in high sec...
So, I don't think I've ever seen or heard of a RR BS fleet in high sec. If you could find someone to fight with it, I have no doubt that the old master plan setups would work marvelously. In WH space, RR BS is difficult because of mass constraints and dangerous because of bombs. In low sec, RR BS has traditionally been just asking for a Supercap drop - but it might just work out these days. If you could find anyone to fight. In null sec, you're asking to get bombed.
So really, the disappearance of RRBS had literally nothing to do with Logistics. AND FURTHERMORE, Logistics were not buffed around the time that RRBS disappeared.
Quote: its not a terrible idea... its a great one... one that you PERSONALLY dont agree with... and using t3 bc is kinda cold as they have terribad HP and die easy... and to this i would suggest how about we just agree to not agree because neither of us is going to convince the other that thier ideas are wrong... but hopefully we have presented reasonable arguments that ccp then can use in internal convos to better enhance the game...
Fine. But do try not to talk **** for no apparent reason.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1934
|
Posted - 2012.08.20 20:20:00 -
[15] - Quote
MJ Incognito wrote: ******** arguement number 1... check.
You can just look to the alliance tournament as proof of reality versus theory. You only need 3-4 large repairer and gang bonuses to do massive **** tons of reps. First of all, not everyone is a maxed out implanted dps pilot. Secondly, most BS don't go above about 900 dps in optimal close range practically and fights under those conditions rarely if ever happen. Third if you look at most fleet comps in game these days, they all center around resistance based t2/t3 fleets, or resistance bonused t1 fleets (drake, rokh, abaddon), and range above 50km... again, factoring into the reasonable damage calcs for BS pilots.... 900 dps isn't going to happen at that range.
There are not 10-15 battleships duking it out in the alliance tournament. In fact, the fact that ANYTHING died in the alliance tournament is proof positive that your argument is just flat wrong.
Quote: When you start adding in the counter BS fleets, which are almost always low sig, AB fleets of some sort, their dps falls further off a cliff in most scenarios. Again requiring yet more ways to counter the logistics problem alone rather than having more reasonable counters.
This is an example of sig tanking. It's like saying that a shuttle can tank 1000000 titans of DPS. It's just not true and it's a perfect example of why damage application is what actually matters.
Quote:So my statement is true beyond your apparently clumsy eft faggotry math.
No, it isn't.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1934
|
Posted - 2012.08.20 20:21:00 -
[16] - Quote
TrouserDeagle wrote:So it's looking like FW will become even worse after the winter expansion. Griffins and logistics everywhere, no fun allowed.
I wouldn't worry about Griffins. Worry about Crucifiers. A new Crucifier will be able to take a Scorch Geddon to a 500m optimal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1935
|
Posted - 2012.08.20 23:14:00 -
[17] - Quote
MJ Incognito wrote: Are you so ******** as to say that 1 logistics is able to prevent an entire group of ships from dieing? no, 1 logistic can be killed, which is why my entire arguement surrounds scaling you ******** *******. My point about the tournament was how fights where the SOLO logistic wasn't targeted first showed massive tanking of 3 highly speced cr bs fits, or multiple command ships. Any normal fight won't see such ideal conditions for the offensive side as that tournament showed, and yet the logistics were still highly powerful.
The problem is, there's hardly a counter for logistics, and it wrecks combat to know that you can regularly design nearly unbreakable setups in this game. This game was far better off when logistics weren't so ******* retardedly strong.
Nobody in this game finds it fun when the other side is unbreakable... it just leads to fights that take way too long to decide, for hardly any real action.
No, that was my entire argument. That one logistics ship is not able to prevent an entire group of ships from dying. 1 Logistics ship does not negate 10-15 battleships worth of damage. That's why I pointed out that the minimum requirement for that to be true is 96% lowest resist and a fairly large EHP buffer.
Furthermore, your point about the tournament is entirely negated by the fact that the commentators were making statements like: "At the beginning of a fight with so many people on the field logistics and ASBs really don't matter. That's why it's a great choice that XXX team just started burning down battlecruisers." Go watch the tournament again.
Additionally, there are numerous counters to logistics. Jamming, damps, neuts, direct damage and more. Just because you don't like the fact that logistics/healing plays any role at all in combat doesn't mean that it shouldn't. And finally, there are ALWAYS ways to break unbreakable setups. I mean, logistics are hard countered by high alpha ships. I'm not even talking about Alphafleet - just enough to volley through shields/armor works fine.
And really, we're living in the age that people legitimately talk about volleying linked slaved deadspace fit Aeons with 17-18 titans and "Eh, not that many Titans".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 06:24:00 -
[18] - Quote
Takeshi Yamato wrote: Last time you were proposing a -20% reduction of penalties per level for each rigging skill, right?
Heh, I actually have several rigging skills at 5. I am totally ok with this.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 06:34:00 -
[19] - Quote
Galphii wrote:This is a bit of a tangent question, but does anyone here think that an over-proliferation of logi is going to be a problem? I hear from my nullsec contacts that more and more fleets consist primarily of logi ships (scimis), so would a stacking penalty of some sort on remote repping be a good way to constraint overuse of logi? I mean, the alliance tournament puts a hard limit on logi ships for this reason (boring unkillable stalemate fleets) so perhaps its something that needs to be considered if we're going to see hordes of logi frigates running around.
I do believe I've heard the suggestion of removing healing in every PVP game I've ever played.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1943
|
Posted - 2012.08.21 08:01:00 -
[20] - Quote
Galphii wrote:Fascinating but irrelevant, because that's not what I suggested. Buy new glasses perhaps?
You damn sure did pull a "because of heals!!!"
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1947
|
Posted - 2012.08.21 16:03:00 -
[21] - Quote
Maliatida wrote:How you should be viewing this is not as "oh cool newbies can get into new ships!" but rather "oh no vets are going to exploit the everloving hell out of these new ships," as the second is going to have more impact on the game as a whole and more of an impact on the new player experience, as they quickly realize that on top of off-grid boosters, they are facing veterans with multiple pocket healers and no viable way to lose their ship.
I genuinely cannot fathom a reason you could see this change as a net positive.
This is what I think about the new logi frigs: - They're heavy, which leads to being slow even with a prop mod. - They're about as agile as a brick. - They have extremely short range RR (close enough for heavy neuts to **** your day up) - They don't have a slot for ECCM - They don't have a slot for a cap booster - They don't have the fittings for fitting RRs, a prop mod, and any significant buffer. - They have enormous sig radiuses. - They have no real offensive power
Calling this a "pocket healer" is just a bit too much of a stretch for me to let slide. I mean, unless you think a level 1 cleric is going to do anything meaningful in a fight between level 80 warriors.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1952
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Posted - 2012.08.21 17:23:00 -
[22] - Quote
Maliatida wrote: -Please indicate to me a situation in which a logistics frigate would be in hostile heavy neut range. -Cap booster is irrelevant as anyone who is piloting these will never be in neut range. -You need ECM on the field to have to worry about ECCM. ECM is not something present very often in small gang or solo situations (especially nano gangs) as you need all available DPS to hit your target and move or tackle and move.
They don't have the 70km optimal range of T2 logistics. According to the OP, they've got a T2 RR range of 28km - which means that they'll likely be in range of someone fielding heavy neuts if there are heavy neuts on the field. Assuming that they sit at exactly 28.2km the entire fight is simply foolish. Battlefields are very fluid and it will be very easy to partition the battlefield with neutralizers and other ewar. And once they smacked by a stray neut - even once - their ability to rep is harmed for a very long time (as far as frig fights go).
Furthermore, it's not like heavy neuts are the only danger here. There's an almost arbitrary number of ways to CC a logi frig out of the fight. ECM ships (and ewar ships in general) is and and always will be a threat to logistics ships. If you think it's reasonable for gangs to be bringing logi frigs, I contend it's reasonable for them to bring the newly boosted Griffin or Maulus.
But in the end, even if neutralization wasn't a factor at all, 30km is just really close for a fat slow frigate to be. There are innumerable ways for even frigates (never mind cruisers, battlecruisers, and battleships) to reach out and vaporize people at 30km. I mean, without relying on everyone's newfound drone bays.
Quote: -They are heavy for a frigate and agility will mean little at the range you will be operating at and behind heavy tackle. -Sig and speed tank called, they say a frigate with a signature radius of 30 is difficult to kill when they are at speed at range. -Their signature radius is in line with every other frigate (read: small)
Well, so the thing about it is that they're heavy for their ship class and thus will be very slow on top of their already terrible agility. On top of that, they don't really have the slots to fit nanos/overdrives to do anything about it. Combine this fact with the fact that they basically don't have any transversal (if AB fit) or have a battlecruiser sized sig radius (if MWD fit) and they're just a paper target sitting at range.
Seriously man, I've got battlecruisers faster and more agile than these things.
Quote: If you consider a pilot that is two weeks old transferring 100 raw hp a second to a heavy tackle ship with a resistance bonus miniscule, I honestly don't know what to tell you. Even assuming a terrible fit or a t1 ship with 66% omniresist, that is an effective tank of 300 paper DPS (assuming all dps is applied). With no diminishing returns on transfers, my three newbie logi set up will tank 900 paper DPS, and if I am not flying like an idiot I can tank much more (as not all DPS will be applied).
Your response will naturally be "lol just alpha through it!", which is kinda my point.
So this doesn't even make any sense: - A two week old isn't going to have the fitting or cap skills to do for any length of time. - A 900 DPS tank is kinda meaningless when talking about frigates. They don't have the HP buffer for that to matter. I guarantee 4 DPS frigates can volley through that RR without a problem. Assuming they don't just all break off and snap up the logi kills first. What, you only want to talk about a 4v1?
Quote: I also don't think you grasp the concept of tanking through anything other than EFT numbers (hint: paper DPS is higher than applied dps in 90% of situations)
You know, I've put out FIVE PVP videos featuring this exact concept and I've got the content (but not disk space) to make 2-3 more. But I'm sure you know more about this than me. According to Battleclinic, we live in the same area. Why don't you drop by Amamake and school me in it? :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
|
Posted - 2012.08.21 17:50:00 -
[23] - Quote
Maliatida wrote: I must have missed the part where these frigates can only repair other t1 frigates in the context of a frigate brawl.
Probably because that is not how they are going to be used.
You are looking at the whole concept the wrong way.
I've already developed a training schedule that can get the fitting and skills needed for these within a month. With no real cost commitment and no need to micromanage the ships, you are looking at the death of solo and small gang PVP, even moreso than the current state of offgrid boosters.
What's stopping me, or you, or anyone else from creating these and putting a dozen of them into every single fight?
Proliferation of logistics needs to be looked at very seriously given the current state of tanking, especially if you are giving everyone who wants to put in the effort a virtually unlimited supply of cheap, effective RR.
Frankly, if you want to pay for a dozen accounts to "solo PVP" with your logi frigs... well go for it. I'll warp in and volley a few frigs and you'll warp out and I'll scoop loot.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
|
Posted - 2012.08.21 18:01:00 -
[24] - Quote
Maliatida wrote: See my edit ...
The only offsetting thing I can imagine is making them significantly more expensive than they currently are or have a higher threshold to get into (or both). Otherwise I will never leave station without at least three RR frigate alts, just like I never leave station without off grid boosting.
3 RR frigates is not something I'm going to overly worry about. Feel free - real PVPers will enjoy the killmails.
-Liang
Ed: Also, I think you DRAMATICALLY underestimate the amount of time and effort is going to be involved in keeping up a fleet of a dozen logi frigates. They're paper thin and even in the best case, setting up that RR is going to take a SUBSTANTIAL amount of time.
I think you'd honestly be better off with Vexors and RR drones. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
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Posted - 2012.08.21 18:13:00 -
[25] - Quote
Maliatida wrote:I maintained a corporation of 20 catalyst pilots who killed over 150 high-sec exhumers netting me a little over two billion isk.
I think I can manage a few RR pilots.
Edit: Really, they are trivially priced frigates that can use equally cheap meta mods in free (<900ksp) clones. If you want to try to volley the ~1m ISK ship I don't care about in your significantly more expensive ship while I tackle you in whatever ship I care to kill you in, you are more than welcome.
Hahaha, I think you're dramatically underestimating the amount of time and cost of setting up 20 frigs to RR someone. But hey, feel free to bring your fleet of 20 logi frigs to Amamake. We'll rumble. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
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Posted - 2012.08.21 18:25:00 -
[26] - Quote
Hans Jagerblitzen wrote:Griffins
Speaking of which, a fleet of a dozen of these would be really infuriating as a solo PVPer. I guess I'd have to fit up an Ishtar?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
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Posted - 2012.08.21 18:39:00 -
[27] - Quote
Maliatida wrote: Costs are negligible (around 10m/pilot) and ship costs are negligible (~1M per ship).
No need for hyperbole, you'd only bring two or three RR pilots at a time. There is really no reason not to do so.
You don't seem to be getting the gist of how making logistics so ridiculously available is going to be a problem.
You can feel free to multibox 3 logi frigs and a main and I'll be walking away with 4 kills.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1957
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Posted - 2012.08.21 18:58:00 -
[28] - Quote
Maliatida wrote: You should really read before responding.
The issue is that the logi frigs would not need to be piloted. Set assist, start reps, orbit, done.
You've now set up a situation in which a single player, with minimal investment, can shut down a deadspace area with ease to anything short of a significantly larger group.
And that's the thing about it. You set assist, start reps, orbit, and then the entire battlefield changes. They're slow and easily kited. They cap out easily and are vulnerable to neuts and ewar. They're paper thin. They're free kills. And after that, so are you. But no matter how you slice it, arguing for nerfs on the basis of 4-20 vs 1 is simply madness. And meaningless.
But whatever, you've said your piece. Everyone is going to fire up 5-20 accounts and multibox fleets of logi frigs for solo PVP. So Sayeth The Great Maliatida!!!! 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1967
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Posted - 2012.08.22 03:04:00 -
[29] - Quote
Zedd Al'thor wrote: Removing 51 day accounts doesn't get rid of the problem of logi frigs replacing triage carriers. The CFC has over 10,000 pilots, with very little training all of them will be able to fly logi frigs. If you have the numbers logi frigs are still better than triage carriers for repping structures.
You cannot be serious. Logi frigs in no way replace triage Carriers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1969
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Posted - 2012.08.22 04:20:00 -
[30] - Quote
Zedd Al'thor wrote:You are right R&K are not going to be using logi frigs in place of Triage Archons in their next video, but that's not the point I was making. The question I asked was "Has anyone considered how this will affect 0.0, Structure Repping & Triage Carriers?" & "What happens when the use of logi frigs is taken to an extreme?" The example I gave was for afk structure repping with logi frigs in place of triage carriers. Free 51 day accounts, cheap disposable logi platform & quick training times allow ~200 mil worth of logi frigs to afk rep structures which is currently the domain of triage carriers. My argument can be found in these links: https://forums.eveonline.com/default.aspx?g=posts&m=1828885#post1828885https://forums.eveonline.com/default.aspx?g=posts&m=1829004#post1829004
No, I understood your argument perfectly. But that's absolutely ludicrous. If that's such a good fleet doctrine, why aren't we seeing POSpreys doing that right now?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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